Welcome!
My name is Raquel de Miranda, and I have been working as a narrative designer in the game industry for 7 years. I aim to mesh game mechanics and storytelling together in hope of crafting meaningful and thematically resonant game systems.
I have experience working in teams of various sizes, from independant productions (Maboroshi Artworks, Hiverprod, Darjeeling…), to AAA/AA structures (Massive Entertainment, Don’t Nod Entertainment), as well as hosting workshops for game design students in several french schools (Gamesup, Bellecour, Ludus Académie).
This website is still under construction, but feel free to contact me if you have any question in the meantime!